![]() But that's where you'd be wrong, because that would suggest the fighting is the good bit, when really the action sequences are as bland as a loaf of white-sliced. If a sandwich analogy was to be used to describe how the battles and the strategic stages fit together, you might expect the fighting to be described as the 'meat', with the strategy parts portrayed as the 'bread'. Like a medieval John Motson, the commentary keeps you updated during battles. To mask the fact that there's nothing to see, it doesn't show you what's not there by shrouding everything in the thickest fog since the great London pea-souper of 1952. That would be OK, except that there are only about five polygons left over to build the environments from. The franchise's Big Thing has always been the large number of enemies on screen at once. To take a region you need to go into battle (and win), and from here on it's like déjà vu all over again. There are 48 playable characters, and 20,000 possible combinations in the create-a-character section, although that's a rather creative use of statistics - don't expect to craft a character in your own image unless you happen to look like one of the cast of Monkey.īut enough of the numbers for now - what of the actual games? Well, it's Dynasty Warriors, innit? You begin by picking a starting point on the territory map, then embark on your quest to take over every region within 100 turns. DW4: Empires had one fictional and one historical scenario to choose from, but now there are also four unlockable fictional scenarios. For instance, there are now 25 new 'battle policies', bringing the total number of these strategic choices to 75. So what's different this time? As we've come to expect, very little. Undermanned? By Dynasty Warriors' standards, ten soldiers is nothing. The Empires games have a greater emphasis on the tactical gameplay elements, and the idea here is to take control of all China, one territory at a time. And seeing as you did click on that review link, there's a good chance that includes you.Īs the hardcore will know, Dynasty Warriors 5 Empires is actually the sequel to Dynasty Warriors 4: Empires, rather than a spin-off from either DW5 or DW5: Xtreme Legends. No, because while many gamers would rather click on one of those "Shoot the duck and win a prize!" banners than follow a link to a review of a new Dynasty Warriors game, the series does have quite an army of fans. Tempting as it was to present this review simply as a series a spot-the-difference screengrabs cherry-picked from random previous instalments and the latest edition, that wouldn't do. And what's this? Displaying a regularity rivalled only by the chairman of the Prune Marketing Board's bowel movements, it's Dynasty Warriors 5: Empires. Then there are certainties every few months, the Koei sausage machine will crimp off another game featuring massed battles fought by ancient oriental warriors - each new release completely indistinguishable from the last to the casual bystander. Other things are predictable go to the pub without a coat and by last orders it'll be pissing down outside. ![]() Some things are to be expected there won't be any milk in the fridge on Sunday morning - or if there is it'll have gone off.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |